Map Content to an Irregular Shape
Fitting content onto a non-standard surface involves two separate tools in Backstage: the Mapping Gizmo (controls how content sits on the surface geometry) and Mesh Warping (corrects distortion in the physical projector output to match the real screen shape). Most installations need both.
Fix the mapping (content layer) before output warping — warping a badly-mapped image compounds the problem.
Content mapping — how the image fits the surface
Open the mapping controls
Select the surface in the Scene hierarchy. In the Inspector, find the Mapping section.
Each surface has a mapping type that defines how 2D content coordinates relate to the 3D surface:
|
Mapping type |
Use when |
|---|---|
|
Planar |
Flat projection — content fills the surface as a flat image |
|
Cylindrical |
Curved surface — content wraps around a cylinder |
|
Spherical |
Dome or sphere — spherical coordinate mapping |
|
Dome |
Hemispherical dome with configurable lower border angle |
|
Equirectangular |
360-degree panoramic content mapped to a full sphere |
Adjust the mapping with the Mapping Gizmo
Click Edit on the active mapping to activate the Mapping Gizmo — a visual frame that appears over the surface in the 3D viewport.
|
Control |
Effect |
|---|---|
|
Position |
Shifts the content left/right/up/down on the surface |
|
Rotation |
Rotates the content within the surface |
|
Scale |
Stretches or shrinks the content to fit the surface boundaries |
All changes are undoable.
Multiple mappings per surface
A surface can hold more than one mapping configuration. Use Duplicate to create a copy and modify it independently. This is useful when different sequences need different content layouts on the same surface.
Output warping — correcting physical distortion
Mapping controls adjust the content layer. Output warping corrects the projector layer — compensating for a projector that cannot be aimed perfectly, or a screen shape that does not match the geometry model.
Open the Mesh Warping window
In the Outputs window, select the projector output you want to warp. Enable Mesh Warping in the output options.
The Mesh Warping window opens, showing the projector's output as a grid of control points. Drag individual control points to correct the output geometry.
Which tool to use
|
Problem |
Tool |
|---|---|
|
Content is shifted or rotated on the surface |
Mapping Gizmo — adjust Position or Rotation |
|
Content is stretched — doesn't fill correctly |
Mapping Gizmo — adjust Scale or change Mapping Type |
|
Projected image is keystoned or distorted at edges |
Mesh Warping — drag control points to correct |
|
Screen shape doesn't match any standard mapping type |
Mesh Warping + custom surface geometry |
Common Mistakes
-
Mesh Warping applied but image still looks wrong — the content mapping has not been configured correctly. Fix the mapping first — warping a badly-mapped image compounds the distortion.
-
Mapping Gizmo Edit button is greyed out — no content is assigned to the surface. Assign a video or image asset first.
-
Warp preset switch from the Node Editor has no effect — the Outputs:MeshWarping node is not connected or the preset index input is not receiving a value.
Tips
-
For very irregular screens, import a 3D model of the screen shape so the geometry accurately represents the physical screen before applying any mapping.
-
The Blendmask debug view in the Outputs window can help verify the warped output region.
Related
Set Up a Projection Surface — single-projector setup from scratch
Set Up a Panoramic Scene — use the Projection Setup Wizard for panoramic scenes
Edit Mappings — detailed mapping editing guide (BAC space)
