What is the difference between a Display and a Surface?
Both represent physical screens in your installation, but they serve different purposes.
Display
A Display represents a flat screen or LED wall where the content position is defined in 2D pixel space. Use a Display when:
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You have a flat LED wall or monitor
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You want to position content by pixel coordinates
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No projection geometry or warping is needed
Surface
A Surface represents a projection target defined in 3D space. Backstage calculates how to project content onto it based on geometry. Use a Surface when:
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You are projecting onto a physical screen, dome, cylinder, cube, or custom shape
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You need projection mapping or geometric correction
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You are using the Calibrator for camera-based alignment
In Short
Use a Display for LED walls and flat screens driven directly by a GPU output.
Use a Surface for anything you are projecting onto.
The two can coexist in the same scene. Both are routed to GPU outputs via the Video Routing window.
