Spout

Last updated 7 August 2026

Receives a texture shared by another application on the same machine over Spout.

Properties

Field

Description

Use BGRA

Reads the incoming texture as BGRA rather than RGBA.

Color Primaries / Color Transfer

Stated explicitly where the sender does not describe its colour.

Red and blue swapped means Use BGRA. The channel order is guessed from what the sender reports, and a wrong guess shows as swapped red and blue rather than as an error — this checkbox is the fix, not a colour setting.

Render from Unity into Backstage — a similar shared-texture path

Aspect Ratio Correction, Opacity and the rest are on Visual Assets Default Properties.