Nodes: Datatype

Last updated 5 August 2026
Name Function
Datatype:0

Datatype:0 emits Integer 0 if it receives

any input.

Datatype:1

Datatype:1 emits Integer 1 if it receives

any input.

Datatype:Bang

Datatype:Bang emits a Bang* if the input is

0 or empty depending on the datatype.

Datatype:BitMatrix

Datatype:Color

Datatype:Color can store and emit a Color* value (Red, Green, Blue and Alpha).*Datatype:Color stores each channel as a Float 0-1.

The Format option only changes how the value is emitted, not how it is stored.

Datatype:Converter

The Datatype:Converter converts any input Datatype to the selected.

Datatype:Float

Datatype:Float can store and emit Float* Values-Label: Renders the entered Text in front of the input field

use tab at the end to align input fields

-Default: If enabled, this value will be loaded in the Node

buffer at startup.

-Variable: Any Datatype:Float referencing the same Variable

will share a buffer and emit if any of them is changed.

-Persistent: If enabled, value will be stored when changed

allowing the buffer to persist even after software restart.

Datatype:HexString

Datatype:HexString can store and emit String values as Hex,

this allows you to write special characters that are not possible

with the normal String Node.

Datatype:Int

Datatype:Int can store and emit Integer Values-Label: Renders the entered Text in front of the input field

use tab at the end to align input fields.

-Default: If enabled, this value will be loaded in the Node

buffer at startup.

-Variable: Any Datatype:Int referencing the same Variable

will share a buffer and emit if any of them is changed.

-Persistent: If enabled, value will be stored when changed

allowing the buffer to persist even after software restart.

Datatype:Pack

Datatype:Pack can store and emit Pack* containers.

append Elements and filter for specific layouts.

Datatype:ResourceId

Datatype:ResourceId can store, emit and Generate ResourceId* Values

Datatype:Samples

Datatype:Samples can store and emit Sample* Values.

and individual Float values.

Datatype:Signal

Datatype:Samples can store and emit Sample* Values.

and individual Float values.

Datatype:String

Datatype:String can store and emit String* Values.-Label: Renders the entered Text in front of the input field

use tab at the end to align input fields.

-Default: If enabled, this value will be loaded in the Node

buffer at startup.

-Variable: Any Datatype:String referencing the same Variable

will share a buffer and emit if any of them is changed.

-Persistent: If enabled, value will be stored when changed

allowing the buffer to persist even after software restart.

Datatype:Timestamp

Datatype:Timestamp can store and emit Timestamp Values.

and convert them to easy readable String formats.-Label: Renders the entered Text in front of the input field

use tab at the end to align input fields.

-Default: If enabled, this value will be loaded in the Node

buffer at startup.

-Variable: Any Datatype:Timestamp referencing the same Variable

will share a buffer and emit if any of them is changed.

-Persistent: If enabled, value will be stored when changed

allowing the buffer to persist even after software restart.