Visual Output Default Properties
Every output has these, whatever kind it is. Type-specific settings appear as their own section — see GPU Output, NDI Output, Recording Output, Dummy Output, Shared Memory Output and Shared Texture Output.
Properties
|
Field |
Description |
|---|---|
|
Output Name |
Editable name for the output. |
|
Enable |
Whether the output renders. An output can also read (temporarily disabled), which is Backstage having disabled it rather than you. |
|
Split |
Divides one physical output into several logical ones, for a device that takes one signal and drives several screens. |
|
Group |
Collects outputs so they can be handled together. |
Sections
|
Section |
What it holds |
|---|---|
|
Stereo Output |
Stereoscopic settings for this output. |
|
DMX Mapping |
Pixel-to-DMX mapping — see DMX Mapping. |
|
Monitoring |
Whether and how this output is monitored. |
|
Blend Mask |
A mask applied to this output. |
|
Mirror Output Image |
Flips the image, for a mirrored projection path. |
|
Mesh Warping |
The warp mesh applied to this output. |
|
Test & Debug |
Save screenshot and Save screenshot 10-bit write the current frame to disk — the way to check exactly what an output is sending. |
An offline output
When the monitor an output was saved against is not connected, the output reads Offline Output: The monitor saved for this output is not connected. Assign it to an available monitor to bring the output online.Assign to monitor picks a connected one; with none available it reads No available monitors.
An offline output keeps its settings. Warp meshes, blend masks and routing survive the monitor being unplugged, so reassigning it restores the output rather than rebuilding it.
Related
Recover an Output When a Monitor Is Unplugged or Moved (Ghost Outputs) — working through an offline output
Route Projectors and Displays to Outputs (Video Routing) — what feeds the output
Configure Projector Warping (Mesh Warp) — the warping this output applies
