Cylinder
A cylinder, or a section of one — the shape of a curved screen wrapped around an audience.
Geometry
|
Field |
Description |
|---|---|
|
Height |
In metres. |
|
Diameter |
In metres. |
|
Opening |
The angle the cylinder covers, in degrees. Less than a full turn gives a curved screen rather than a closed tube; this is the field that makes a cylinder into a panorama screen. |
|
Radial Tessellation |
Subdivisions around the curve. This is the one that matters for a curved screen — too low and the curve shows as flat facets. |
|
Vertical Tessellation |
Subdivisions up the height. |
|
Skip Top/Bottom cap |
Leaves the ends open. On for a screen, off for a solid tube. |
Changing a tessellation value regenerates the whole surface, and any mesh editing already applied to it is lost. Set the resolution before editing vertices, not after.
Related
Name, Id, Lock Parameters, Transformation, Edit Mesh and the rest are the same on every surface — see Surface Default Properties.
