Sequence:Sequence
Sequence:Sequence references and controls a Sequence
created in the Sequencer window.
| Pin | Info |
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1-Set sequence id[ResrouceId]: Sets the referenced Sequence. 1-Action[String]: Controls the Sequence with commands* 1-Set time[Timestamp]: Makes the Progress of the sequence jump to thattimestamp, or follow a Timestamp stream like timecode. 1-Emit status[Bang]: Emits all output pins with the current Sequence status. 1-Fade[Float]: Sets the Fade value for the Sequence, it is multiplied withOpacity and Volume to fade a Sequence. 2-Clear sequence[Bang]: Clears the Sequence selection of the node. |
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1-Incidence[String](async*): Emits the following changes in the Sequence Playstate Play, Pause, Stop, Jump, Restart, EndReached, DurationModification, TempoChange. 1-Time[Timestamp](async*): Emits the current Progress of the selected Sequecne as Timestamp. 1-Fade[Float](async*): Emits all changes of the Fade Value of the selected Sequence. 2-Sequence id[ResourceId]: Emits the Resource ID of the Selected Sequence to reference the same in another Node. |
| Node Parameters | |
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Dropdown: Shows all available Sequences, click to change selection Progress: Shows the current progress of the selected sequence Format=H:MM:SS:FF Expand: Scrollbar: Shows the current Progress and allows to scrub through the Sequence (On infinite Sequences the first hour is shown) Play/Pause/Stop Buttons: Allow the Control of the selected Sequence. State: Shows the current Playstate of the selected Sequence. Fade: Defines the Sequence Fade value that is multiplied with Opacity(Transparency) and Volume, Value is set to 1 when Sequence is stopped Advertise: Sends Sequence information to the Network to synchronize other Backstage Sequences or Conductor Timelines. Go to Sequence: Opens the selected Sequence in the Sequencer window for editing. |
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