Imported 3D model

Last updated 7 August 2026

A surface whose geometry comes from a file rather than from a generated shape — for a screen whose form was modelled elsewhere.

Geometry

Field

Description

Reload on Change

Re-reads the file whenever it changes on disk. Backstage asks before reloading if the mesh has been edited in the scene, because reloading discards those edits.

Replace

Swaps in a different file, keeping the object and its place in the scene.

Export

Writes the current mesh out as an OBJ file, including any mesh edits made in Backstage. Texture coordinates come from the default mapping.

Reduction (UI)

Draws a simplified mesh in the interface. Display only — it does not change the geometry that is rendered.

Coordinates Flip — XY / YZ / XZ

Mirrors the model across a plane.

Axis Swap

Exchanges axes, for a model authored in a different coordinate convention.

Flip and swap exist because 3D applications disagree about which axis points up. A model that arrives lying on its side or mirrored is almost always a convention mismatch rather than a broken file — fix it here rather than re-exporting.

Name, Id, Lock Parameters, Transformation, Edit Mesh and the rest are the same on every surface — see Surface Default Properties.