Imported 3D model
A surface whose geometry comes from a file rather than from a generated shape — for a screen whose form was modelled elsewhere.
Geometry
|
Field |
Description |
|---|---|
|
Reload on Change |
Re-reads the file whenever it changes on disk. Backstage asks before reloading if the mesh has been edited in the scene, because reloading discards those edits. |
|
Replace |
Swaps in a different file, keeping the object and its place in the scene. |
|
Export |
Writes the current mesh out as an OBJ file, including any mesh edits made in Backstage. Texture coordinates come from the default mapping. |
|
Reduction (UI) |
Draws a simplified mesh in the interface. Display only — it does not change the geometry that is rendered. |
|
Coordinates Flip — XY / YZ / XZ |
Mirrors the model across a plane. |
|
Axis Swap |
Exchanges axes, for a model authored in a different coordinate convention. |
Flip and swap exist because 3D applications disagree about which axis points up. A model that arrives lying on its side or mirrored is almost always a convention mismatch rather than a broken file — fix it here rather than re-exporting.
Related
Name, Id, Lock Parameters, Transformation, Edit Mesh and the rest are the same on every surface — see Surface Default Properties.
