Device Default Properties
Every device — Projector and Display — has these. What distinguishes the two is on their own pages.
Properties
|
Field |
Description |
|---|---|
|
Name |
Editable name. What the object is called everywhere else — routing matrices, node pins, the show-control protocol. |
|
Id |
Numeric id. Stable across renames, which is what a control system should address. |
|
Color |
The object's colour in the Scene View, and in the routing matrices. |
|
Lock Parameters |
Prevents the object's parameters being edited. Set it once a build is finished — it is the cheapest protection against a calibrated scene being nudged out of alignment. |
|
Delete Object |
Removes the object from the scene. |
Transformation
Where the object sits in the scene, in metres and degrees.
|
Field |
Description |
|---|---|
|
Position |
X, Y, Z. |
|
Rotation |
X, Y, Z, in degrees. |
|
Scale |
X, Y, Z. Uniform Scale links the three so they change together. |
|
Reset Transformation |
Returns position and rotation to zero and scale to one. |
The scene is a model of the real room. Positions and sizes in metres that match the physical installation are what let camera calibration, projector frustums and content mapping agree with each other. A scene built to arbitrary numbers works until something has to line up with reality.
Related
Route Projectors and Displays to Outputs (Video Routing) — getting the device's image out of the server
Surface/Projector Assignment — which surfaces the device renders
