Device Default Properties

Last updated 7 August 2026

Every device — Projector and Display — has these. What distinguishes the two is on their own pages.

Properties

Field

Description

Name

Editable name. What the object is called everywhere else — routing matrices, node pins, the show-control protocol.

Id

Numeric id. Stable across renames, which is what a control system should address.

Color

The object's colour in the Scene View, and in the routing matrices.

Lock Parameters

Prevents the object's parameters being edited. Set it once a build is finished — it is the cheapest protection against a calibrated scene being nudged out of alignment.

Delete Object

Removes the object from the scene.

Transformation

Where the object sits in the scene, in metres and degrees.

Field

Description

Position

X, Y, Z.

Rotation

X, Y, Z, in degrees.

Scale

X, Y, Z. Uniform Scale links the three so they change together.

Reset Transformation

Returns position and rotation to zero and scale to one.

The scene is a model of the real room. Positions and sizes in metres that match the physical installation are what let camera calibration, projector frustums and content mapping agree with each other. A scene built to arbitrary numbers works until something has to line up with reality.

Route Projectors and Displays to Outputs (Video Routing) — getting the device's image out of the server

Surface/Projector Assignment — which surfaces the device renders