Assets
The window groups them by type. Each group has a + button that adds an asset of that type, and selecting an asset shows its settings in the Inspector.
An asset is not tied to one place in the show: the same one can be dragged onto a surface, placed as an event in the Sequencer, or set as a surface's default asset.
Asset types
Media you import
|
Type |
What it is |
|---|---|
|
Image |
A single still frame. This group can also generate one with AI |
|
Image Sequence |
A folder of numbered frames played as a clip — the frame-accurate path, uncompressed or NotchLC / HAP |
|
Video |
A compressed movie in a container — lighter for long-form playback |
|
Audio |
Audio files, including multi-file and surround sets |
Live sources
|
Type |
What it is |
|---|---|
|
NDI |
Network video sources — every active source on the network appears by itself |
|
Capture Input |
Live video from a capture card |
|
Spout, Unity |
Shared textures from other applications on the machine |
|
Virtual Desktop |
Desktop capture |
Generated and composed
|
Type |
What it is |
|---|---|
|
Test Images |
Built-in patterns for checking geometry, focus and blending |
|
Crop & Combine |
Several assets, or regions of them, composed into one |
|
Stereo Container |
A left and right source paired into one stereoscopic asset |
|
Pre-Warped Container |
Content that is already warped for projection |
|
Notch Block |
Real-time generative graphics with exposed parameters |
|
Web |
A web page or URL rendered as content |
|
User Interface |
An embedded interface asset |
|
Node |
Output of the node graph used as a source |
Organisation and data
|
Type |
What it is |
|---|---|
|
Asset Folder |
Groups assets together for easier browsing |
|
Tracking Calibration |
Tracking-calibration data |
|
Playmaker |
Playmaker assets, for installations built around it |
Adding assets
-
Click + on the group for the type you want, and browse to the file.
-
Or drag files in from the file explorer — dropping them into this window imports them, and dropping them onto the Sequencer imports and places them in one move.
-
Composed types are created rather than imported: Create Crop & Combine Asset, Create Stereo Container and Create Pre-Warped Container make an empty one for you to fill.
Common Mistakes
-
An image sequence imports as a single image, or the reverse — the dialog that appears at import decides which. It keys on the numbering in the file name.
-
A live source is missing from its group — NDI sources appear only while they are being broadcast, and capture inputs only with the card installed.
-
Deleting an asset that is still in use — an asset can be referenced by a sequencer event, a surface default and a node at once. Check before removing it.
Related
Import Video & Audio Assets — the import walkthrough, type by type
Inspector — where an asset's properties appear
Sequencer — placing assets as events on a timeline
