Spout
Last updated 7 August 2026
Receives a texture shared by another application on the same machine over Spout.
Properties
|
Field |
Description |
|---|---|
|
Use BGRA |
Reads the incoming texture as BGRA rather than RGBA. |
|
Color Primaries / Color Transfer |
Stated explicitly where the sender does not describe its colour. |
Red and blue swapped means Use BGRA. The channel order is guessed from what the sender reports, and a wrong guess shows as swapped red and blue rather than as an error — this checkbox is the fix, not a colour setting.
Related
Render from Unity into Backstage — a similar shared-texture path
Aspect Ratio Correction, Opacity and the rest are on Visual Assets Default Properties.
