Sequencer

Last updated 7 August 2026
A sequencer allows to place media in channels along a timeline. A sequencer has one or multiple channels.

All channels within a sequencer play in perfect sync, so put only media that can stay in sync into one sequencer. External sources such as capture inputs that do not run in sync with each other belong in separate sequencers.

Sequencers are created and selected in the list on the left; selecting one shows its properties on the right.

Properties

Setting

Description

Name

Name of the sequencer

Layer

Which sequencer is drawn on top when several play at once. The lowest layer renders first and the highest last. Sequencers sharing a layer render in reverse start order, so the most recently started one renders first

Blend Mode

Blend mode for this sequencer's video channels. The available modes depend on the GPU's support for VkBlendOp

Keying

None, or Color Keying to make one colour transparent. With Smooth Opacity set and Tolerance above 1, transparency fades out across colours within the wider tolerance

Volume

Volume for all audio channels in the sequencer

Opacity

Opacity for all video channels in the sequencer

Tempo*

Playback speed. The asterisk marks it as temporary — the value is not saved with the project

Autostart

Starts the sequencer after the project loads

Loop

Repeats the sequencer

Force start time

Starts from a fixed time inside the sequencer rather than from where the locator sits

Channels

A sequencer holds one or more channels:

Video Channel

Audio Channel

Playback states

States change from the play, pause and stop icons, from the keys below, or from logic in the Node Editor Window.

State

Behaviour

Stopped

Not rendered. Entering this state moves the locator back to 0

Playing

Rendered, with video and audio channels playing

Paused

Video channels freeze on the frame where the pause happened; audio is muted

Keyboard

The transport uses the JKL shuttle convention.

Key

Does

Space

Play / pause. Leaves shuttle mode first, so playback resumes at the sequencer's own tempo

J

Shuttle backwards. Tapping again ramps through 1×, 2×, 4×, 8×

K

Pause and leave shuttle mode, restoring the original tempo. The locator stays where it is

L

Shuttle forwards, ramping the same way

Home / End

Move the locator to the start or end of the range

Delete

Delete the selected event

Ctrl+C

Copy the selection

Double-click

Create an event on a channel

Shuttle is a non-destructive override: entering it snapshots the sequencer's tempo, and K, Space or stopping restores it. A sequencer left shuttling at −4× therefore still plays forward at its configured speed next time.

Common Mistakes

  • Sources drift apart within one sequencer — everything in a sequencer is held in sync, which only works for media that can be. Put free-running capture inputs in their own sequencer.

  • A speed change disappears after reloadTempo* is deliberately not saved. For a permanent change, set the speed on the channel or the event.

  • The wrong sequencer is on top — with equal layers the order comes from when each was started, not from the list. Give them distinct layers when it matters.

  • Stopping loses the position — stop resets the locator to 0. Use pause, or K, to hold the position.

Video Channel — video channels and their destinations

Audio Channel — audio channels and mixers

Node Editor Window — driving sequencers from show logic

Orchestrate Multiple Sequences with Stepper — chaining sequences with the Stepper