Output Warping
Open it from the output's properties, or from the double wave icon in Video Routing Window. The window warps this output's image on a picture of it — control points are dragged with the mouse, or selected and nudged with the arrow keys, and everything played through the output follows that deformation.
It is used mainly for manual alignment of smaller panoramas and stacked projections.
What the window is built from
A warp is assembled in layers, and each has its own control in the top strip.
|
Control |
What it selects |
|---|---|
|
Output to warp |
A projector, or a display output |
|
Warp set |
The preset for this output, so several warps can be kept and swapped |
|
Mesh source |
Where the mesh comes from — a generated grid, or an imported calibration mesh |
|
Parametric base |
The shape the grid is built on: Keystone, Cylinder or Toroid |
|
Grid |
Control point count — two fields, horizontal and vertical |
Base and grid are independent. The base handles give the overall shape; the grid warp is the local correction on top of it. Either can be flattened without losing the other — one flattens the base back to planar and keeps the grid warp, the other flattens the grid onto the base and keeps the base.
Editing
|
Control |
Function |
|---|---|
|
Edit |
Enables editing. While on, some functions of this output are unavailable to you and to other users |
|
Enable mesh warping |
Turns warping on for the output, and shows the control points and cursor on the output itself for on-screen editing |
|
Enable UV Warp |
Deforms the UV coordinates this output samples content with, rather than the output geometry |
|
Projector |
Edits the physical projector in the scene while you watch the output — see below |
|
+ Add point |
Adds a control point; the next click on the canvas places it |
|
Remove Points |
Removes the selected added points |
|
Reset Selected Points |
Undoes the modification of the selected points only |
|
Reset Grid / Reset Base |
Resets the grid warp, or the base handles, back to default |
Editing the projector instead of the mesh
With Projector enabled, the arrow keys move the real projector in the scene rather than the mesh — useful when the image can be fixed properly instead of warped into place. Pick a mode first:
|
Mode |
Left / Right |
Up / Down |
Page Up / Page Down |
|---|---|---|---|
|
|
Sideways |
Up and down |
Towards or away from the surface |
|
|
Yaw |
Pitch |
Roll |
|
|
Lens shift H |
Lens shift V |
Throw ratio |
Movement is in the projector's own frame. Ctrl makes steps fine, Shift coarse.
Import and export
|
Control |
Function |
|---|---|
|
Export |
Writes the current warp mesh to a file |
|
Import |
Loads a mesh file. The imported grid replaces the geometry |
|
Export as PFM |
Exports in PFM format, for tools that expect it |
|
Select File / Reload |
For an imported calibration mesh: choose the file, or re-read it after it changed |
Un-routing a projector from an output discards its generated warp mesh. Export before un-routing and import again after re-routing, or the alignment is lost.
Keyboard
|
Action |
Key |
|---|---|
|
Move the selected point |
Arrow keys |
|
Coarse steps |
|
|
Fine steps |
|
|
Select the neighbouring point |
|
|
Add to the selection |
|
|
Limit editing to an area |
Drag a rectangle around the points |
|
Undo / redo |
|
Common Mistakes
-
Warping compensates for a badly placed projector — if large warping is needed to reach the corners, fix the projector's position in the scene instead. The Projector mode exists for exactly this.
-
The mesh disappears after re-routing — it is tied to the routing. Export it first.
-
Resetting loses more than intended — Reset Selected Points, Reset Grid and Reset Base act at different scopes. The narrowest one that fixes the problem is the right one.
Related
Set up a manual panorama projection — this window used end to end
Video Routing Window — where the warping window is opened from
Outputs — the output this warp belongs to

