Video Channel
A video channel can be create by clicking the + icon in the center split area on the left side. A right click context menu allows to delete the channel.
A video channel can be selected by clicking on it name or the channel header.
When selected, its properties are shown on the right split.
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Video Channel Properties |
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|---|---|
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Name |
Editable name of video video channel |
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Blend |
Frame Blending Mode. Frame blending is a method to handle framerate conversions or necessary skips and redraws of frames.
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Surface Assignments: |
Check the surface and select the mapping of that surface where you want the video channel to be rendered to. |
Assets
There are two ways to add assets to a channel:
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Drag them from Assets to the channel or
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Double click into the channel where you want to place the asset. The an asset selection dialog will pop up.
A right click context menu allows to delete the asset or set it to “loop”.
The asset’s properties are shown in the right splitter, if the asset is selected.
To select an asset in a video channel, click on its name or on the asset header.
Use the right click context menu to remove an asset from a channel.
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Visual Asset Properties in Video Channel |
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|---|---|
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Name |
Shows the name of the asset |
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Start |
Start time of the asset in the video channel |
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End |
End time of the asset in the video channel (if it is not set to loop) |
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Loop |
Check to have the asset looping |
A looped visual asset can be interrupted in the video channel by placing another asset.


