Asset:RenderText

Last updated 5 August 2026

Asset:RenderText converts any String into a Render Command.

This Command can be used by the other Nodes in the Asset Category.

Pin Info

Input 1: Render Command [Bang, RenderCmds]

Input 2: Text [String]

Input 2: Text Position X [Float]

Input 3: Text Position Y [Float]

Input 4: Text Color [Color]

Input 5: Bg Color [Color]

1-Render Command[Bang]: Creates a Render Command with the cached values.

1-Render Command[RenderCmds]: Appends a Rendering command with the cashed values to the input String.

2-Text[String]: Defines the text of the Render Command.

2-Text Position X[Float]: Defines the horizontal positioning of the text in the Asset.

3-Text Position Y[Float]: Defines the vertical positioning of the text in the Asset.

4-Text Color[Color]: Sets the RGBA color of the rendered Text.

5-Bg Color[Color]: Sets the RGBA color of the Background.

Output 1: Render Command [RenderCmds]

1-Render Command[RenderCmds]: Emits a String that can be adjusted/usedby other Nodes in the Asset Category.

Node Parameters

Text: Defines the buffered String value in the node.

Expand:

Font: Select any Font installed on Windows here to change the appearence of your Text.

Font Size: Change the Size of you Text.

Text Color: Select a Text colour by clicking the square.

Bg Color: Select the Background color by clicking the square.

Bg Extend: Defines how many Pixels in each direction the Background should be rendered.

Mode: Defines Alignment Mode -Manual: -Position X: Defines the horizontal position of the Text within the Asset. -Position Y: Defines the vertical position of the Text within the Asset. -Alignment: -H Align defines Horizontal text alignment. -V Align: defines Vertical text alignment.

Text Wrap: Defines when a new line is started (Auto=Assetborder). (Wrap Width: custom definition of line wrapping).