Asset:RenderText
Asset:RenderText converts any String into a Render Command.
This Command can be used by the other Nodes in the Asset Category.
| Pin | Info |
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1-Render Command[Bang]: Creates a Render Command with the cached values. 1-Render Command[RenderCmds]: Appends a Rendering command with the cashed values to the input String. 2-Text[String]: Defines the text of the Render Command. 2-Text Position X[Float]: Defines the horizontal positioning of the text in the Asset. 3-Text Position Y[Float]: Defines the vertical positioning of the text in the Asset. 4-Text Color[Color]: Sets the RGBA color of the rendered Text. 5-Bg Color[Color]: Sets the RGBA color of the Background. |
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1-Render Command[RenderCmds]: Emits a String that can be adjusted/usedby other Nodes in the Asset Category. |
| Node Parameters | |
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Text: Defines the buffered String value in the node. Expand: Font: Select any Font installed on Windows here to change the appearence of your Text. Font Size: Change the Size of you Text. Text Color: Select a Text colour by clicking the square. Bg Color: Select the Background color by clicking the square. Bg Extend: Defines how many Pixels in each direction the Background should be rendered. Mode: Defines Alignment Mode -Manual: -Position X: Defines the horizontal position of the Text within the Asset. -Position Y: Defines the vertical position of the Text within the Asset. -Alignment: -H Align defines Horizontal text alignment. -V Align: defines Vertical text alignment. Text Wrap: Defines when a new line is started (Auto=Assetborder). (Wrap Width: custom definition of line wrapping). |
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