Display and GPU Configuration
Display and GPU Configuration
Everything that decides which physical outputs a Brainsalt server drives, what signal each one sends, and how that survives a reboot. These settings live in the System Management web interface of the server itself, under Configure > GPU.
Display configuration requires the Administrator role. The whole GPU group is hidden from User and Operator accounts. Read-only signal monitoring is available to every role on the separate GPU Status page under Maintain.
[USER-ACTION-REQUIRED: Attach a screenshot of the System Management sidebar with the GPU group expanded here]
The GPU tabs
|
Tab |
What you do there |
Typical reason |
|---|---|---|
|
EDID |
Force a saved EDID onto an output, or build one from a live display, a .bin file, or from scratch. |
A projector reports a mode you do not want, or the server must hold a resolution with nothing plugged in. |
|
Outputs |
Set signal format, output bit depth, dynamic range, and desktop color depth per output or per Mosaic grid. |
Match the projector's expected input, or trade chroma for bandwidth headroom. |
|
Genlock |
Synchronize the refresh timing of multiple GPU outputs using an internal VSync or an external house sync reference. |
Eliminate visible tearing at the seams of an edge-blended projection or a multi-display video wall. |
|
Mosaic |
Combine several physical outputs into one large logical display. |
Drive an LED wall or a projector array as a single canvas. |
|
Virtual Monitors |
Create headless virtual displays whose GPU-accelerated desktops Backstage can capture as live assets. |
Integrate a third-party rendering application into a Backstage-driven installation without physical screens. |
|
Desktop |
Remove outputs from the Windows desktop so Backstage uses them exclusively, or return them to Windows control. |
Recommended for all Backstage rendering outputs — improves performance and eliminates OS interference. |
|
Options |
Decide what is restored at startup and after a display change, and reach the display recovery actions. |
Make a configuration survive reboots, or reset a display setup that has become stuck. |
Signal health for these same outputs is reported separately, read-only, on Maintain > GPU Status.
Recommended order
When commissioning a server, work through the tabs in this order. Each step changes what the next one sees.
-
EDID — fix the mode each output reports first. An output that is part of a Mosaic grid or removed from the desktop cannot have its EDID changed.
-
Mosaic — build the grids, now that every member reports the intended mode.
-
Outputs — set format, bit depth, and range on the resulting outputs and grids.
-
Genlock — if the server has synchronization hardware, enable frame-lock on the outputs that must refresh together.
-
Virtual Monitors — add any virtual monitors needed for third-party application capture.
-
Desktop — remove the outputs Backstage renders to from the Windows desktop. This hands them to Backstage exclusively and improves performance.
-
Options — turn on the restore settings so the result comes back after a reboot, then reboot once to prove it.
While the server is applying a display change, other GPU pages show Monitor configuration in progress - retrying... and refresh themselves once it finishes. This is normal. Do not reload the browser or send a second change while it is showing.
Articles in this section
- How to Force an EDID onto a Display Output
- How to Set Output Color Format, Bit Depth and Range
- How to Enable Genlock
- How to Create an NVIDIA Mosaic Display Grid
- How to Add a Virtual Monitor
- How to Remove Outputs from the Windows Desktop
- Display Startup Options and Resetting the Display Configuration
Related
How to Check GPU Output Signal Status — read-only signal and bandwidth health per output, available to every role.
Server Configuration — the rest of the server configuration section: users, roles, and configuration backup.
How to Recover an Output When a Monitor Is Unplugged or Moved (Ghost Outputs) — what to do in Backstage when a monitor is unplugged or moved and an output goes missing.
