Datatype:Float
Datatype:Float can store and emit Float* Values-Label: Renders the entered Text in front of the input field
use tab at the end to align input fields
-Default: If enabled, this value will be loaded in the Node
buffer at startup.
-Variable: Any Datatype:Float referencing the same Variable
will share a buffer and emit if any of them is changed.
-Persistent: If enabled, value will be stored when changed
allowing the buffer to persist even after software restart.
| Pin | Info |
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1-Emit[Bang]: Emits the buffered Float. 1-Input[Float]: Stores the Float value in the Buffer and emits it. 2-Store[Flaot]: Stores the Float value in the buffer. 2-Reset[Bang]: Resets the buffer to the Default value,if none is set it will be reset to 0.000 |
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1-Output[Float]: Emits a the buffered Value on change or emit |
| Node Parameters | |
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Input: Shows the currently buffered Value, depending on the mode it will look different. Expand: Mode: Defines how the Input is rendered and works, >Drag= Click and drag over the input field to change it, doubleclick to enter Value. >Input= Click the input field to change the value. >Slider= Creates a dragable slider, use with Min/Max value. Min: Defines the smallest value the Buffer can reach, lower inputs will be set to this value. Max: Defines the biggest value the Buffer can reach, higher inputs will be set to this value. |
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