Nodes: Network
| Name | Function |
|---|---|
| Network:ArtNetDecode |
Network:ArtNetDecode received an Art-Net buffer from an UDP receiver and converts that to a Pack output, if the selected network, subnet and universe match the Message. |
| Network:ArtNetEncode |
Network:ArtNetEncode received an Pack of Integers and converts that to a Art-Net message with the set Network, Subnet and Universe address. |
| Network:ArtNetPoll |
Network:ArtNetPoll discovers Art-Net nodes on the network. On a Poll it sends an ArtPoll packet (emitted on its buffer output for a UDP sender) and emits the current device list; ArtPollReply datagrams fed back to its buffer input are parsed and collected into the list. |
| Network:CanBindMulticast |
Network:CanBindMulticast emits true(Int1) if the selected Muticast port can be bound. |
| Network:NICList |
Network:NICList emits information about one or all available Network Interfaces. |
| Network:NICObserver |
Network:NICObserver allows the observation of a Network interface, to see if it is connected or not. |
| Network:OSCDecode |
Network:OSCDecode takes an OSC string as input and converts it into its Backstage datatype* equivalent if the Domain matches. |
| Network:OSCEncodeMessage |
Network:OSCEncodeMessage is a very easy way to create OSC Messages from Backstage using Tags*. |
| Network:OSCEncodePack |
Network:OSCEncodePack creates OSC Messages from a Pack. |
| Network:PJLinkControl |
Network:PJLink Control drives a projector over the PJLink protocol: power, shutter, audio mute and input selection. The projector functions are encoded to the wire commands (POWR / AVMT / INPT) internally. |
| Network:PJLinkStatus |
Network:PJLink Status queries one projector function over PJLink (chosen from the Query dropdown) and routes the reply to the Response / Error / Unparsed outputs for parsing in the graph. |
| Network:PackOSC |
Network:PackOSC (deprecated) packs values into an OSC message. On Emit it builds an OSC packet addressed to the Domain with one argument per Tags character and emits it as a String. Replaced by the OSCEncodePack node. |
| Network:RemoteControlIn |
Network:RemoteControlIn receives commands from the external show-control protocol and emits the received value on its outputs. A control system targets the node by its Command name. |
| Network:RemoteControlOut |
Network:RemoteControlOut sends a value back to the external show-control protocol. Whatever arrives on its inputs is published under its Feedback name, so control systems can read it or receive it as an event. |
| Network:TCPClient |
Network:TCPClient allows communication with an active TCP/IP server in the same network. |
| Network:TCPServer | |
| Network:UDPConnection |
Network:UDPConnection creates a bi directional UDP communication Port to send and receive UDP messages. |
| Network:UDPMulticast |
Network:UDPMulticast can be used as many-to-many communication Any string sent to a bound Multicast Node will be sent out on all the others. |
| Network:UDPReceiver |
Network:UDPReceiver allows Backstage to receive UDP message from any device in the same network. |
| Network:UDPSender |
Network:UDPSender allows Backstage to send UDP message to any device in the same network. |
| Network:UnpackOSC |
Network:UnpackOSC (deprecated) decodes an OSC message into typed outputs. When a message arrives (or on Emit, re-using the last one) and its address matches the Domain, each argument is emitted on the output defined by Tags. Replaced by the OSCDecode node. |
| Network:ZMQSocket |
Network:ZMQSocket allows for all kinds of communication setups. You have to define what kind of Socket you want to create and to what transport protocol the node should be bound or connected to. You'll find the full guide on ZMQ here: https://zguide.zeromq.org/ |
| Network:sACNDecode |
Network:sACNDecode received an sACN buffer from an UDP receiver and converts that to a Pack output, if the selected network, subnet and universe matches. |
| Network:sACNEncode |
Network:sACNEncode received an Pack of Integers or a Signal Container and converts that to a sACN buffer with a selected Universe address, that can then be sent over network. |
