Datatype:Bang
Datatype:Bang emits a Bang* if the input is
0 or empty depending on the datatype.
| Pin | Info |
|---|---|
|
|
1-Input[Bang]: Triggers a Bang at on the output. 1-Input[Float,Int,Timestamp]: Triggers a Bang at the output if the Value is not 0. 1-Input[RID,String]: Triggers a Bang at the Output if the Value is not empty. 1-Input[Pack]: Triggers a Bang at the Output if the Pack has any members. 1-Input[BitMatrix, Signal]: Triggers a Bang at the Output if any Member is not 0. |
|
|
1-Bang[Bang]: Emits a Bang on Input!=0, button Pressor Trigger channel reference. |
| Node Parameters | |
|
Button: Emits a Bang at the Output when pressed Expand: Label: Adds a unique Label to the Bang button that can then be referenced in a Trigger channel within a Sequence. |
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