Datatype:Bang

Last updated 5 August 2026

Datatype:Bang emits a Bang* if the input is

0 or empty depending on the datatype.

Pin Info

Input 1: Input [Bang, Float, Int, ResourceId, Samples, String, Timestamp, Pack, BitMatrix]

1-Input[Bang]: Triggers a Bang at on the output.

1-Input[Float,Int,Timestamp]: Triggers a Bang at the output if the Value is not 0.

1-Input[RID,String]: Triggers a Bang at the Output if the Value is not empty.

1-Input[Pack]: Triggers a Bang at the Output if the Pack has any members.

1-Input[BitMatrix, Signal]: Triggers a Bang at the Output if any Member is not 0.

Output 1: Bang [Bang]

1-Bang[Bang]: Emits a Bang on Input!=0, button Pressor Trigger channel reference.

Node Parameters

Button: Emits a Bang at the Output when pressed

Expand: Label: Adds a unique Label to the Bang button that can then be referenced in a Trigger channel within a Sequence.