Brainsalt Knowledge Base

Last updated 6 August 2026

Documentation for running a Brainsalt media server installation: Brainsalt Hub for the server itself, Backstage for the show that runs on it — plus recordings of most of it.

Where to start

The two products are used in order. Set the server up first, then build the show.

Section

Use it for

Start Here

New to Brainsalt — which product does what, and the order to work through them

Brainsalt Hub - Set Up and Manage the Server

First. Discover the server, set its address, sign in, create users, configure displays and GPU outputs, watch hardware health, control power, reach it remotely

Backstage - Build and Run the Show

Second. Everything about the application: building a show, running it, and driving it from outside

Video Library

The same material recorded on a real server, filed the same way as these pages

Not sure which half your problem belongs to? Missing outputs, a display behaving oddly, network or user trouble are server questions — Brainsalt Hub. Anything about what appears on screen is Backstage.

Backstage in five pages

If the server is already running and you just need the application:

  1. What is Backstage? — what the product is and what it is for

  2. How Backstage Thinks — the mental model: how scenes, content and outputs relate

  3. User Interface — how the interface works, and why no screenshot shows where anything is

  4. Your First Project — one guided path from an empty project to media on a physical output

  5. Workflow — the same journey with every choice spelled out

The build, stage by stage

Each stage produces something the next one needs, and each says what "done" looks like.

Stage

Covers

Scene

Displays, projection surfaces, projectors and mappings — the model of the room

Output

Video routing, audio devices and mixers, Art-Net pixel output

Warp, Blend & Black Level

Mesh warping, camera calibration, blending, black level — for projection

Content

Importing media, conversion, and live sources — NDI, capture cards, Unity

Playback

Sequences, steppers, the Broadcast Scheduler, transitions and timecode

Then, as the job needs them

Section

Reach for it when

Remote Control

A control system, browser, stream-deck surface or script has to drive the show

Node Editor

The show needs logic the built-in windows do not cover

Monitoring

Checking it runs cleanly before an audience arrives, or finding out why it does not

Conductor

Lighting, motors or effects are programmed in Conductor

Examples

Complete builds — an LED facade, a dome, an L-shaped wall, a stereoscopic rig

Looking for something specific?

Section

What you will find

Windows

Every window and panel explained

Node Reference

Every Node Editor node, with its pins documented

Troubleshooting

A symptom — black output, assets not loading, connections not firing, servers out of sync

FAQ

Short answers to the questions that come up most