Unity
Last updated 7 August 2026
Takes the rendered output of a Unity application as a live asset, over a shared-memory texture.
Properties
|
Field |
Description |
|---|---|
|
Create Own Shared-Memory Texture |
Backstage allocates the shared texture rather than attaching to one Unity already created. Which side owns it has to match what the Unity project does, or nothing arrives. |
|
Flip vertical texture coordinates |
Turns the image the other way up. Unity and Backstage disagree about which row is first, so an upside-down image here is a convention mismatch, not a broken feed. |
Related
Render from Unity into Backstage — setting up the Unity side Name, Location, Mapping, Format, Sampler and the rest are the same on every visual asset — see Visual Assets Default Properties.
