Unity

Last updated 7 August 2026

Takes the rendered output of a Unity application as a live asset, over a shared-memory texture.

Properties

Field

Description

Create Own Shared-Memory Texture

Backstage allocates the shared texture rather than attaching to one Unity already created. Which side owns it has to match what the Unity project does, or nothing arrives.

Flip vertical texture coordinates

Turns the image the other way up. Unity and Backstage disagree about which row is first, so an upside-down image here is a convention mismatch, not a broken feed.

Render from Unity into Backstage — setting up the Unity side Name, Location, Mapping, Format, Sampler and the rest are the same on every visual asset — see Visual Assets Default Properties.