Node Reference
Complete index of all nodes available in the Backstage Node Editor, organised by category.
Each node page documents its input and output pins, parameters, and behaviour.
→ Full Node Index — view all nodes in one table
Categories
|
Category |
What it contains |
|---|---|
|
Asset |
Convert and render assets dynamically |
|
Audio |
Control audio devices, mixers, streams, and LTC |
|
Brainsalt |
Brainsalt hardware and legacy integrations |
|
Capture |
Datapath capture card control |
|
Control |
Flow control, gates, logic, sync |
|
Datatype |
Store and emit typed values (Int, Float, String, etc.) |
|
Filesystem |
Read, write, watch, and delete files |
|
IO |
Serial port communication |
|
Math |
Arithmetic, comparison, mapping, filtering |
|
Meta |
Patch encapsulation and serialisation |
|
Network |
OSC, UDP, TCP, ArtNet, sACN, ZMQ, NDI |
|
Outputs |
Dynamic output and mesh warp control |
|
Resource |
List and query scene resources |
|
Scene |
Control surfaces, groups, and properties |
|
Sequence |
Control sequences, steppers, and playback |
|
String |
Build, parse, search, and transform strings |
|
System |
Load/save projects and graphs, system control |
|
ThirdParty |
Scalable Display integration |
|
Time |
Clocks, timers, timecode (LTC, PTP, ASIO), delays |
|
UI |
In-graph UI elements (buttons, lists, asset viewer) |
|
Unspecified |
Comments, logging, debugging |
|
Video |
File recorder, EDID control |
Tips for New Node Editor Users
-
Right-click anywhere on the graph canvas to add a node
-
Hover over any input or output pin to see the accepted datatypes
-
Press F1 with a node selected to open its reference page directly
-
Use Spacebar to zoom to fit the full graph; Shift+Space to zoom to selection
