Crop & Combine

Last updated 7 August 2026

Builds one asset out of several — each source placed and sized within a single frame. Used when several feeds have to arrive as one image, rather than as separate assets on separate surfaces.

Properties

Field

Description

Name

Editable name for the combined asset.

Custom Resolution

Sets the output frame size explicitly instead of deriving it from the sources.

Add Asset

Adds a source. Change Asset swaps one for another.

Position

Where the source sits in the frame, from center or topleft.

Size

How large it is drawn.

Opacity

How opaque it is, for sources that overlap.

Render Mode

The window reports Render Mode: Copy or Render Mode: Render. Copy is the cheaper path, used when the sources can be blitted directly; Render is used when they cannot — because they overlap, are scaled, or carry opacity.

Render Mode is reported, not chosen. It follows from how the sources are arranged, so a combination that unexpectedly costs more GPU time is usually one where an overlap or a scale forced the Render path.

Combine multiple Capture Inputs to one Asset — the usual reason to build one

Aspect Ratio Correction, Opacity and the rest are on Visual Assets Default Properties.