Crop & Combine
Builds one asset out of several — each source placed and sized within a single frame. Used when several feeds have to arrive as one image, rather than as separate assets on separate surfaces.
Properties
Field | Description |
|---|---|
Name | Editable name for the combined asset. |
Custom Resolution | Sets the output frame size explicitly instead of deriving it from the sources. |
Add Asset | Adds a source. Change Asset swaps one for another. |
Position | Where the source sits in the frame, from center or topleft. |
Size | How large it is drawn. |
Opacity | How opaque it is, for sources that overlap. |
Render Mode
The window reports Render Mode: Copy or Render Mode: Render. Copy is the cheaper path, used when the sources can be blitted directly; Render is used when they cannot — because they overlap, are scaled, or carry opacity.
Render Mode is reported, not chosen. It follows from how the sources are arranged, so a combination that unexpectedly costs more GPU time is usually one where an overlap or a scale forced the Render path.
Related
Combine multiple Capture Inputs to one Asset — the usual reason to build one
Aspect Ratio Correction, Opacity and the rest are on Visual Assets Default Properties.
