Inspector

Last updated 5 August 2026

The Inspector shows the properties of whatever is currently selected. It has no content of its own — the window you last selected something in decides what appears, so the same panel edits a surface, an output, an asset or a sequencer event depending on where you are working.

What it shows, by source

Selected in

The Inspector shows

Scene Objects or Scene View

The properties of the selected scene node — surface, display, projector, group or label

Outputs

The selected output slot's options; or, when one is open, the audio group or audio mixer configuration

Assets

The asset's properties, which differ per asset type

Sequencer

Properties of the selected sequence, channel or event

Stepper

Options for the selected step — right-clicking makes the selection first

Broadcast Scheduler

Options for the selected schedule entry

Sequence Arranger

Options for the selected arrangement

Web Consoles

Options for the selected Web Console

Nothing selected means an empty Inspector. It is not a window you open and browse — it is where the settings of the current selection appear.

Sections for a scene object

Which sections appear depends on the kind of object selected. A surface used as a display carries the display-only sections as well.

Section

Covers

Appears for

Surface Properties / Display Properties

Dimensions, tessellation and the shape-specific values. The heading reads Display Properties when the surface is used as a display

Surfaces and displays

Mapping

The mappings on this surface, and the editor for the selected one

Surfaces and displays

Interactivity

Whether the surface responds to interaction

Surfaces and displays

Default Asset

The asset shown when no sequencer is driving the surface

Surfaces and displays

Calibration Markers

Reference points that align the surface with a camera, for camera-based calibration

Screen surfaces

Split & Rasterization

How the display's content is divided and rasterised

Display surfaces

LED Simulation (UI)

The on-screen LED preview — a UI-only aid, not part of the output

Display surfaces

Projector Properties

Aspect ratio, horizontal field of view, lens shift and the rest of the optics

Projectors

Custom Viewports

Additional viewports defined on this projector

Projectors

Masking

Masks applied to a viewport

Viewports

Show View, Resolution, Color Filter

Preview, resolution and colour filtering of a display model

Display models

The second Inspector

The Inspector Window is an independent copy that does not follow the focus. A dropdown at its top pins it to one source:

  • None — pinned to nothing

  • Scene Objects

  • Assets

  • Outputs

  • Sequencer

The choice is saved per user, so the window comes back pinned to the same source. Use it to keep one thing visible — an output's settings, say — while working on something else in the main Inspector.

Selecting an object in the pinned source still updates that window, so it tracks the selection within its source; what it does not do is jump to a different kind of object when you click elsewhere.

Common Mistakes

  • The Inspector looks empty — nothing is selected, or the selection was made in a window the Inspector does not serve. Select an item in Scene Objects, Assets, Outputs or the Sequencer.

  • Edits go to the wrong object — the Inspector follows the last selection, and clicking in another window moves it. When two objects have to be compared or edited together, pin one in the second Inspector.

  • A section is missing — sections are per object type. Calibration Markers exist only on screen surfaces, LED Simulation only on display surfaces, Masking only on viewports.

Scene Objects — the window most Inspector selections come from

Edit Mappings — the Mapping section in use

Surface Default Properties — the values behind Surface Properties

Outputs — output slots, audio groups and mixers