Datatype:Float

Last updated 5 August 2026

Datatype:Float can store and emit Float* Values-Label: Renders the entered Text in front of the input field

use tab at the end to align input fields

-Default: If enabled, this value will be loaded in the Node

buffer at startup.

-Variable: Any Datatype:Float referencing the same Variable

will share a buffer and emit if any of them is changed.

-Persistent: If enabled, value will be stored when changed

allowing the buffer to persist even after software restart.

Pin Info

Input 1: Emit [Bang]

Input 1: Input [Float]

Input 2: Store [Float]

Input 2: Reset [Bang]

1-Emit[Bang]: Emits the buffered Float.

1-Input[Float]: Stores the Float value in the Buffer and emits it.

2-Store[Flaot]: Stores the Float value in the buffer.

2-Reset[Bang]: Resets the buffer to the Default value,if none is set it will be reset to 0.000

Output 1: Output [Float]

1-Output[Float]: Emits a the buffered Value on change or emit

Node Parameters

Input: Shows the currently buffered Value, depending on the mode it will look different.

Expand:

Mode: Defines how the Input is rendered and works, >Drag= Click and drag over the input field to change it, doubleclick to enter Value. >Input= Click the input field to change the value. >Slider= Creates a dragable slider, use with Min/Max value.

Min: Defines the smallest value the Buffer can reach, lower inputs will be set to this value.

Max: Defines the biggest value the Buffer can reach, higher inputs will be set to this value.