Scene:SurfaceMapping

Last updated 5 August 2026

Scene:SurfaceMapping allows you to edit a mapping

of a Surface or Display in realtime to for example scale or rotate it.

These changes will not be saved to the project.

Pin Info

Input 1: Position [Pack]

Input 2: Rotation (Euler angles in degrees) [Pack]

Input 3: Rotation (quaternion) [Pack]

Input 4: Scale [Pack]

1-Position[Pack*]: Sets the position offset to the corresponding Surface.

2-Rotation Euler[Pack**]: Sets the Rotation of the Mapping in degrees

3-Rotation qaternion[Pack***]: Sets the output rotation using a 4dqaternion calculation.

4-Scale[Pack*]: Sets the Scale of the mapping in 3 Axis.

Output 1: UV Mapping Center [Pack]

1-UV Maping Center[Pack*]: Emits the current position of the selected Mapping.

Node Parameters

Surface: Dropdown with all available Surfaces/Displays. Defines which one the Node references

Mapping: Dropdown with all available Mappings for the selected Surface/Display. Select one to change its parameters.

Expand: Sync mode: Defines if the Mapping should by adjusted in sync wiht the Rendergroup or immediately.