Brainsalt:ClusterSlaveLegacy

Last updated 5 August 2026

Brainsalt:ClusterSlaveLegacy emulates most functions of Brainsalts old Playmaker Software Cluster control

Each Player (Slave) in the Cluster will have this Patch in the Node Editor

It can pull Files from a central Content Management Server via a FTP server

It sends a Heartbeat to the Control Server (Master) to let it know if all Players are present

It also supports a Live view for a pre split images where a big Content Frame

is split up in smaller Parts for each Player, sent over FPT which then Play this smaller frame

in a Sequence (needs to be connected on the Livemode Seq-Control output.

Pin Info

Output 1: Copying Data [Int]

Output 2: Copying Log [String]

Output 2: Completed OK [Int]

Output 3: Livemode Seq-Control [String]

Output 4: Show ID [String]

1-Copying Data[Int]: Emits a 1 while it copies frames from the CMS* server.

2-Copying Log[String]: Sends out the Logmessages from the Copy client.

2-Completed OK[Int]: Emits a 1 if the Copying process was successful.

3-Livemode Seq-Control[String]: Controls a connected Live view sequencerthat can then be controlled from the Master server.

4-Show ID[String]: Controls an ID Sequence that shows the Output ID within the cluster.

Node Parameters

Heartbeat: Will pulse blue with every received command from the Master in the network and turn orange if there has not been a command for a while, indicating that the Master is offline.