Asset:DataAsset

Last updated 5 August 2026

Asset:DataAsset converts binary Texture data (RGBA 8Bit) to Assets

Pin Info

Input 1: Data String [String]

Input 1: Data Pack [Pack]

Input 2: Width [Int]

Input 3: Height [Int]

1-Data String[String]: Defines the Values for the Asset

1-Data Pack[Pack]:

2-Width[Int]: Defines the horizontal size of the Asset

3-Height[Int]: Defines the vertical size of the Asset

Output 1: Asset Updated [Int]

1-Asset Updated[Int]: Emits 1 when the Data String or Data Pack inputs are changed

Node Parameters

Name: Defines the Name of the Asset, it will show up like this in the Asset window Expand

Width:Defines the horizontal size of the Asset

Height:Defines the vertical size of the Asset