Sequence:ActionOn

Last updated 5 August 2026

Sequence:ActionOn allows Actions (Strings) to be output when a certain input is received.

The 1st input is compared to the 3rd input.

If they match the string defined by the 2nd input is sent out on the 1st output

and a Bang is sent out of the 2nd output.

Pin Info

Input 1: Input [Float, Int, ResourceId, String]

Input 2: Action [String]

Input 3: On [Float, Int, ResourceId, String]

1-Input[*]: Value is cast to string and compared to the on value

2-Action[String]: Defines what Action(String) is send out on a match.

3-On[*]: Defines what input triggers the Action (cast to string)

Output 1: Action [String]

Output 2: Matched [Bang]

1-Action[String]: Emits the String defined in the Action field when the Input matches the on field

2-Matched[Bang]: Emits a Bang when the Input matches the Value in the on field

Node Parameters

Emit: Defines the Action that is sent out on a Match with the trigger

on: Defines what need to be matched to cause the action to be emitted and the Bang to fire.