Warp, Blend, Black Level: More Options
Situational pages for the Warp, Blend, Black Level stage. None of these is a step — open one when your setup calls for it, and skip the rest.
What lives here
-
Mesh warp in detail — the control-point grid, base warp modes, and fine-tuning a calibrated result by hand.
-
Manual panorama alignment — building a panorama by warping each projector by hand, where no camera is available.
-
Domes — calibration settings for spherical distortion lenses.
-
Importing an external calibration — bringing a Scalable Display Manager result into Backstage.
-
Applying a blend mask by hand — a narrow fallback for when automatic blending cannot be used.
Whatever route you take, the lighting requirement is the same: dark and constant for alignment, completely dark for black level. A room that is dark enough but changes during the run will still corrupt the result.
